Build Wireframes and Low-Fidelity Prototypes

After a short pause, I am back on the Google/Coursera UX Design Certificate course! “Build Wireframes and Low-Fidelity Prototypes” is the title of this unit, the third of seven.

Wireframes and Low-Fidelity Prototypes

Wireframes and Low-Fidelity Prototypes are the first step in creation of a solution for your product. That is a bit mealy-mouthed, isn’t it? Wireframes and Low-Fidelity Prototypes are a sketch of what you’re going to build. You take all that user research and start to turn it into something concrete – a design!

Whether you are working alone, in a small team or in a big team, the process of making ideas become realities is complex. Getting mislaid, off track or too granular too early is easy. The ideation stage, in which we created personas, empathised with them, understood their user journey and made problem statements has placed us in a position to now define what it is we are going to build.

Instead of a problem statement, we use a Goal Statement. We are building on the research we have already done by now defining what we are going to do and how we are going to measure the results.

User Flows

After that, we make a first user flow. They asked for a a sketch. I did that. But after submitting my work, I was that other students on the course had gone ahead and made a proper flow chart. It took me a little while to figure out where on Google Drive this can be done. I thought it might be slides, but it turns out to be Drawings. Once I got there, I faffed around a bit with design. But, I managed in the end. Funny, hey, how something relatively low-tech like a flow chart still has its learning curve. About a year ago, I started using Google Drive in earnest. I did a little certificate course (funded by the Valencian Government) and discovered that I quite like Cloud Computing. So, without further ado, here is my User Flow Diagram:

A user flow chart sketch for a service review app.  This is a typical Wireframe or Low-Fidelity Prototype for UX Design.
“create a service review app for a fitness trainer”

Where UX gets interesting!

This is where UX gets its hands dirty. Musicians attest that it is much harder to compose a song than to hum a melody. Getting ideas out of your head and into the world is hard, but it is the essence of any creative process. Creation requires patience, dedication, reiteration and plenty of self-doubt. I am happy to be back on the UX course! I took a little rest because I signed up for a dj course at MixPeople DJ School. It was awesome, and I learned a skill I have been wanting to polish for a long time. The Wireframes and Low-Fidelity Prototypes course began with a review of concepts from courses 1 and 2. I felt super chuffed (that is British slang for happy) to discover that the ideas, concepts and methods had stuck and I was able to remember them clearly after a nearly two months rest. Yay for my old brain.

Keep learning!

It is never the wrong time to study. It is always the right time to acquire new skills. Whatever strikes your interest, creates curiosity or stimulates serious reflection is worth learning about. It is tempting, these days, to read a few blog posts, scroll some forums or fast-watch YouTube tutorials, then consider yourself something of an expert. There is a certain humility is actually learning, in studying, trying to make new knowledge stick. I say go for it, get learning. UX does it for me right now. What would you like to learn?

Alteayoga UX User Survey

A web site redesign needs UX and to define UX, you need a User Survey. So, using the Elements of User Experience, I created a User Survey. I will compile the results once they’re in. Let me fill you in on the background. Read on.

The Elements of User Experience

The Elements of User Experience is a fantastic companion of the UX Certificate course I am doing. This book teaches you how to think about web site design from two distinct but equally necessary perspectives. Web sites can be viewed as depositories for information storage and retrieval, or they can be seen as applications, that allow you to “do” something. To accommodate both points of view, Jesse James Garrett developed his theory, the Elements of User Experience.

The Five Elements of UX are Strategy, Scope, Structure, Skeleton and Surface.

Alteayoga logo - the site being redesigned according to the Elements of User Experience.
Alteayoga

Alteayoga is the name of my yoga project. I currently use alteayoga.es, but have alteayoga.com parked on Google. I will design the site with Webflow, a platform that we looked at in the Part 1 of the course, Fundamentals of UX Design.

The first thing I have to think about is the Strategy. To decide the Strategy of the site we are designing, we have to define two things: the product objectives and user needs. The product objectives are defined by the site owner or stakeholder, while user needs come from the users.

Thinking carefully, I figured out what I want, but how do I know what the user wants? To find out, I created a User Survey based the Elements of User Experience.

Product Objectives

Taking pen to paper, I defined my objectives – or, my strategy – for the redesign of Alteayoga.com. From my side, I want Alteayoga.com to

  • Open me to a more international/English speaking market.
  • Allow me to book and manage requests for online classes. (I often get such requests from students/patients who meet me on their visits to Altea).
  • Let me sell the yoga videos, meditation music and guided meditations that I create.

User Needs

To define the user needs, I need to do some research. Accordingly, I used Google Forms to create a short survey. My aim was to keep it short, neutral and simple.

To define my strategy, I need to know if my users use online wellness classes and if so, via what platform. Do they read wellness blogs and subscribe to them? Do they subscribe to wellness email lists? Knowing this will allow me to decide how I present the material and the project.

User Survey

If you’ve read this far, maybe you can give me five minutes of you time? The forms are hosted on Google Drive, but you don’t have to log into to access them.

Here is the UX User Survey in English: Alteayoga UX User Survey

Aquí tienes la encuesta en español: Alteayoga UX Encuesta Usuario

Conclusion

I hope to get a few responses, so that I have some material to work with. Even though I am taking longer than suggested to do the course, I truly feel that applying the methods contained in the course gives me the best chance of success. The course is very practical, and we will create a UX portfolio, but behind that, I need my web sites to be solid. So, here’s to defining my strategy!

IP: Intellectual Property Course

IP: Intellectual Property course

Intellectual Property, or IP, is a subject that affects all creative people. As a singer-songwriter, I compose songs (melody and lyrics). Using my Ableton DAW, I do enough production to be something of an arranger. A number of self-penned and self-published works is available in formats like Soundcloud, Youtube and Instagram. So, I wonder:

If I have published something online, is it mine or do I lose the right to it once it is in the public domain?

-rachelrose

The answer may lie in the course I am currently following: “Curso de propiedad intelectual en el sector musical (nivel básico)” [Intellectual Property Course in the Music Sector (Basic Level)]. This four-module course is offered by Ainara LeGardon via her web site https://legardon.net/

Ainara LeGardon

LeGardon is a Spanish musician from the “Basque Country”, a mountainous coastal region of Northern Spain. She became specialised in IP out of necessity. Like many independent artists, LeGardon became increasingly wary of publishing and record deals, and so began self-publishing her art in 2003. Here she is in action:

LeGardon announced the course on her Twitter account. So, I immediately emailed to reserve a place and was fortunate to secure one as places were initially reserved for members of the musical collective Musika Bulegoa whose aim is to support artists working in the Basque language, Euskadi.

Module 1

I jumped right into the first module today. The content is interesting, and simple enough.

First and foremost: the UX is excellent. A layout that is simple and clean, with legible black text on a white background is always a treat for tired eyes. Infographics are provided for each section of the module. A well-recorded and equalised spoken soundtrack in which LeGardon expands on the subjects covered accompanies the written text. Finally, the entire course is available to download as a PDF. Well done – kudos!

The takeaway from today’s material:

Artist’s Rights vs Copyright

Artists’ Rights (Derechos de Autor), as they are known in Europe, are fundamentally different from Copyright, the format used in most Anglo-Saxon countries, including my native Canada. Artists’ Rights include “Moral Rights” to a work, something that copyright does not.

The copyright © sign

LeGardon says that using the copyright sign “seals” a creator’s enactment of their rights. But, also, not using it DOES NOT imply that they are relinquishing their rights. So, basically, if you created it, it’s yours.

Ideas vs. works

IP is not about ideas. Rather, it is about realised works. Having said that, a playwright does not have to stage a play. A manuscript and guide suffice. A musician does not have to score a work, a simple demo recording is enough.

A number of useful links were provided. One of the most interesting is “WIPO-PROOF” which defines itself as “an online service that rapidly produces tamper-proof evidence which you can use to prove that your digital file existed at a specific point in time.” As I delve into UX, I think that it is useful for me to keep IP front and centre. All creatives are eventually faced with the same sad truth. That is, our work requires investment, time and original ideas, but it is far too easy to mis-appropriate. I will never forget the time I shared an advertisement for a Yoga Festival in Alicante only to have my friend Suki Zöe, who lives in Bali, exclaim “that’s my photo“!

As the course lasts a maximum of four weeks, I will get through it at a sprightly pace and keep you posted. Meanwhile, ask yourself if you would register your IP, or perhaps better to ask “should I”?